Editor crashes when removing a widget from the viewport via Event Destruct. This appears to happen when using the Stop button during PIE ...
This issue occurs in both World Partition and Non-World Partition levels, and does not seem to occur with Nanite meshes. You can still select Nanite foliage instances after placing them, but selecti ...
If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...
Some modifications to BP Components will break links to sequencer tracks ...
Renaming a custom event bound to an event dispatcher via a Create Event node requires two compilation passes to fix up the binding. upd. Regression was checked on //UE4/Release-4.26 CL 15973114, i ...
The behavior differs between play and editor preview when camera attached to actor add to camera cut. [Link Removed] When in play, actor become active camera. [Link Removed] When in editor prev ...
The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...
Deleting a Sound Cue/wave from the Content Browser that is referenced by a Matinee actor Sound Track, and attempt to play the Matinee a crash will occur. I would expect the sound track to simply pl ...