Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled. De-selecting Actor_1 sets variables back to correct value when selected again. ...
Importing an Alembic geometry cache will cause a crash with multiple assets. Test asset attached that can reproduce this. When I tried with a couple of simple shapes from 3Ds Max I did not get the ...
From user report ...
When trying to get all actors of a level class, the blueprint that the node is contained in cannot be saved. ...
This behavior is a regression in 4.12. Essentially we switched to attaching child components as part of the OnRegister() logic. This caused all root-level SCS components (including non-scene compone ...
If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant. ...
From a UDN thread: When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anythin ...
"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...
When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds). Fatal error: [Link Removed] [Line: 118] A FRend ...