The voice engine starts before it is ready. FOnlineVoiceImpl::StartNetworkedVoice is called prior to VoiceEngine->RegisterLocalTalker() in FOnlineVoiceImpl::RegisterLocalTalker(). This leads to the ...
CAD assemblies are not displaying correctly. When loaded with Unreal studio, some parts are shown out of position or just not shown. This issue did not appear in 4.19.2 (CL-4033788), as seen in the ...
GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers. Inputs are working as intended on an Xbox controller. Problem may have been introduced by Oculus, I created a 4. ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint. Confirmed in 4.22 MAIN - 4631879 ...
Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...
Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a st ...
With 'Maintain Horizontal Ground Velocity' disabled in the first person character - velocity is not set to zero when stopped by collision while moving in a negative direction. Confirmed in 4.23 ...
Crash when enabling Level of Detail Coloration viewmodes in the Dataprep editor while using DX12 This crash does not occur when the project is opened with DX11. Note that the Dataprep editor does ...
Creating a material that has it's tessellation mode set to "PN Triangles" and assigning it to an object results in the objects geometry to not properly display in Wireframe view mode. Tested i ...