IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...
After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...
The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...
The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, a ...
After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...
"Active" marker on shot track scales improperly when using Time Scale ...
Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...
Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...
When you have a negative start and end Scale for a spline mesh the resulting lightmap that gets baked for the mesh will be incorrect. ...
This is an early trending crash in the 4.16 Preview. User information has not been provided, but this shares similarities to an old jira [Link Removed]. Source context: 1434 /** Finds the ...