STARTMOVIECAPTURE no longer works in a single player game

UE - Anim - Sequencer - Jan 27, 2017

STARTMOVIECAPTURE no longer works in a single player game [Link Removed] looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work ...

Children of a Blueprint Class not Available in the Default Value Dropdown for a Variable of that Class

UE - Gameplay - Blueprint - Jan 5, 2016

Creating a blueprint class, and then creating a few children of that class ( in this case, 4) does not display them as available options when setting the default value of a variable of that blueprin ...

Crash upon launching packaged game with Share Material Shader code enabled

UE - Graphics Features - Oct 27, 2017

When launching a packaged game that has Share Material Shader Code enabled, the process will crash before opening. Regression?: Yes This issue does not occur in 4.17.2-3658906+++UE4+Release-4.17 Th ...

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server

UE - Networking - Feb 25, 2016

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...

Crash Occurs When Attempting to Resume Execution After Hitting a Breakpoint in a BT Task

UE - Gameplay - Oct 6, 2017

When a breakpoint is hit in a BT Task, if you attempt to use CTRL+P to search for and open the BT the task is being run in, try to resume execution, and then return to the original BT Task Blueprint ...

UMG Animations Scale Retainer Boxes When Only Translating them

UE - Editor - UI Systems - Feb 28, 2020

When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...

When a fixed delta time step of 0.02 or higher is used with some skeletal mesh objects, rotational forces applied using AddTorque have no affect on the skeletal mesh.

UE - Simulation - Physics - Jan 27, 2015

Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...

UE5.4 Preview 1 produces rendering artifacts on Landscape with World Position Offset

UE - Graphics Tools - Terrain - Landscape - Mar 28, 2024

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...

Skeletal Meshes with Physics assets with less than 5 bodies will not use flag for Start Awake

UE - Simulation - Physics - Dec 8, 2015

When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true. I've attached a project with assets f ...

Sub Surface Shading Model has Strange Blotch Color Artifacts when Used with a Ambient Cubemap

UE - Graphics Features - Sep 23, 2019

Sub surface shading model has strange blotch color artifacts when used with ambient cubemap. Since the subsurface profile shading model can't be used with ambient cubemap I wanted to use the regular ...