Check box appears darker when wrapping it with a button

UE - Editor - UI Systems - Oct 9, 2017

Check box appears darker when wrapping it with a button (almost black), This does not appear to happen when wrapped with other widgets. ...

Soft Object Reference Pins can't be reset to None

UE - Gameplay - Blueprint Editor - Dec 10, 2020

Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set.  ...

Crash In Material Editor When Previewing A Node

UE - Graphics Features - Nov 3, 2016

When previewing a blank texture sampler in the material editor while the HLSL window is open, you can assign a texture to the texture sampler and crash the engine. ...

When the Transform of InstancedStaticMesh is updated, the Random Seed value of PerInstanceRandom is updated.

UE - Graphics Features - Oct 18, 2017

When updating Transform of InstancedStaticMesh by UpdateInstanceTransform, PerInstanceRandom used in Material is updated. With 4.16 does not update the RandomSeed value. ...

Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled

UE - Graphics Features - Jul 19, 2019

Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled.  Working as expected in 4.22 CL# 7053642 Found in 4.23 Preview 2 CL# 7321677 and 4.24 CL# 7437539 This is a regression   ...

EPixelFormat::PF_R16_SINT does not render correctly for textures

UE - Rendering Architecture - RHI - Nov 18, 2019

Creating a UTexture2D the following way does not properly process gradients in the texture: ------ bool Atexture_test_actor::LoadRawFileTest( /* output */ UTexture2D*& image) { TArray<short> v ...

Crash compiling System when a Dynamic Input only outputs a numeric value

UE - Niagara - Apr 7, 2020

Crash compiling System when a Dynamic Input only outputs a numeric value Crash occurs using Scratchpad and a Dynamic Input Script asset.  The crash does not occur if I connect a parameter to the s ...

Sorting Issue With Many Overlapping GPU Paricles

UE - Graphics Features - Feb 6, 2017

GPU particles have a strange sorting priority once a significant amount of overlap starts happening. Changing the sort mode doesn't influence this effect at all. While on CPU particles changing the ...

Skeletal meshes with recently generated LODs will not change LODs in viewport

OLD - Anim - Feb 15, 2017

REGRESSION No Skeletal meshes that have recently had LODs auto-generated in the editor will not change LOD levels in the level viewport. This only occurs when the user is NOT playing or simulating ...