When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.Shift-selecting deleted convex in physics assets causes crash(From PhAT) Tried to ...
Enabling recompute tangents on a skeletal mesh does not recompute tangent normals for translated parts of the skelmesh. If you addr.SkinCache.CompileShaders=1r.SkinCache.Mode=1r.SkinCache.Recompute ...
After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...
Morph Targets in Skeletal Mesh LODs do not behave correctly This is a REGRESSION, does not occur in 4.11 ...
Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh ...
-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames -The 60 FPS animation only has 7 frames in all engine version ...
Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...
Root Motion is broken in Additive Animations. Also causes scale issues Regression: YES Worked: 3039270 (4.12.5) Broken: 3172292 (4.13.2) ...
LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...