Widgets begin to clip incorrect when placed in side of a configuration of Scale box > Canvas Panel > Scale Box

UE - Editor - UI Systems - Dec 4, 2015

If the user deleted the canvas panel and then uses the following hierarchy:[]Scale Box v []Canvas panel v []Scale Box v [] Other widget The "other widget" will clip incorrectly ...

CTRL+LMB/RMB with scale widget does not auto scale along x or y axis

Tools - Mar 18, 2015

Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...

Sound Mix Modifiers do not properly affect Sound Class

UE - Audio - Mar 30, 2015

Sound mixers do not properly override variables within a sound class. This prevents users from being able to modify variables such as volume or pitch quickly and efficiently by using the push/pop st ...

Attempting to open a map in content browser that is currently loaded in world composition browser crashes editor

Tools - May 12, 2015

Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...

Splitting transform pins on add component nodes creates an additional transform pin when duplicated

UE - Gameplay - Blueprint - May 28, 2015

If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables. ...

BSP option to convert actor to another type not usable

UE - LD & Modeling - Modeling Tools - BSP - Jun 28, 2015

Convert Actor option in BSP details pane is grayed out and cannot be used. ...

Crash on PIE with varying number of players

UE - Networking - Jan 26, 2015

User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...

Pawns spawning outside of map in Turn Based Strategy example

Docs - Samples - Sep 8, 2015

In the Turn Based Strategy example from Learn tab, pressing PIE causes several pawns to appear far above and away from the intended floor tiles. ...

Cannot "hit" character in PhysicalAnimation Content Example 1.2

Docs - Samples - Oct 8, 2015

Cannot "hit" character in example 1.2 of the PhysicalAnimation map in Content Examples Does not occur in 4.8.3 ...

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server

UE - Networking - Feb 25, 2016

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...