UX Regression on Open Asset Panel

Tools - Aug 31, 2015

In 4.8.3, open asset would allow you to type the beginning on an actor name, then press the down key and select it. In 4.9 p4, it takes an extra down key press to get to the list; Upon first down a ...

SIGSEGV: invalid attempt to access memory at address 0x0

UE - Platform - Apple - Dec 31, 2014

Multiple crashes with the crash report message: SIGSEGV: invalid attempt to access memory at address 0x0 Crash Report: [Link Removed] <unknown module>! FSlateApplication::ProcessMouseMoveEvent(FPo ...

Editor Crashes When Packaging for iOS

UE - Foundation - Core - Oct 15, 2015

Crash Reporter: [Link Removed] In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened. REGRESSION? No ...

Preview Asset Menu for socket includes incompatible items

UE - Gameplay - Player Movement - Feb 27, 2015

When clicking RMB to "Add Preview Asset," The menu shows all contents, even assets that will not work with socket (ie other character blueprints) ...

SEGV_NOOP at 0x0

UE - Platform - Apple - Jul 7, 2015

Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...

Garbage Collection Causes Lag in MAC Project

UE - Foundation - Core - Sep 18, 2015

User reports lag regardless of the Garbage Collection settings, EXCEPT: If the user changes settings to 3 then lag becomes more frequent (approximately every 3 seconds verses every 5 seconds.) *Wa ...

Editor Crashes after updating to 4.7.2

UE - Graphics Features - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...

The range of compatible assets for skeletal mesh sockets be extended to include actors

OLD - Anim - Feb 27, 2015

User requests that the range of compatible assets for be extended to include actors When adding an asset to a socket in a skeletal mesh clicking RMB to "Add Preview Asset," The menu shows all cont ...

Editor Crashes when clicking on Transform(Modify) Bone node in Content Examples

OLD - Anim - Mar 4, 2015

Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...

CRASH: 4.6.1 When running a dedicated server

UE - Gameplay - Blueprint - Dec 24, 2014

Crash Report: [Link Removed] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::Logf__VA( ...