In 4.8.3, open asset would allow you to type the beginning on an actor name, then press the down key and select it. In 4.9 p4, it takes an extra down key press to get to the list; Upon first down a ...
Multiple crashes with the crash report message: SIGSEGV: invalid attempt to access memory at address 0x0 Crash Report: [Link Removed] <unknown module>! FSlateApplication::ProcessMouseMoveEvent(FPo ...
Crash Reporter: [Link Removed] In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened. REGRESSION? No ...
When clicking RMB to "Add Preview Asset," The menu shows all contents, even assets that will not work with socket (ie other character blueprints) ...
Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...
User reports lag regardless of the Garbage Collection settings, EXCEPT: If the user changes settings to 3 then lag becomes more frequent (approximately every 3 seconds verses every 5 seconds.) *Wa ...
Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...
User requests that the range of compatible assets for be extended to include actors When adding an asset to a socket in a skeletal mesh clicking RMB to "Add Preview Asset," The menu shows all cont ...
Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...
Crash Report: [Link Removed] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::Logf__VA( ...