It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...
When a child blueprint is created from a child of another blueprint that has overridden a function of the original parent blueprint, the child of the child will have two copies of the function. ...
If the user uses the node load string and then launches onto a device than the web browser will be blank. Note: This node appears to work fine in editor ...
Adding a Material Parameter collection to a material, setting its value, then saving the material will cause a crash. This was only able to be reproduced on Mac and did not affect the Windows versio ...
Physics Constraint angular visualization are missing in 4.11 This is a regression User Description: Since 4.11 angular constraints of the physics constant are not shown in the viewport. In 4.10 ...
The player (camera) appears to be floating high above the other characters in the scene ...
When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...
Changing the navigation of the root of the widget blueprint will cause the editor to crash ...
When setting a custom meta data class in an Animation Montage, the class set is not saved when the editor is closed / reopened. ...
AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...