Master Sound Class Volume Changes not Propagating to Child Sound Classes

UE - Audio - Oct 20, 2016

Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...

Gear VR renders first frame non-stereo

UE - Platform - XR - Oct 1, 2015

When launching Gear VR game on Android the first frame will render as Non-Stereo before flashing to be in stereo mode. This was not happening when tested with a 4.8 project. Tested in MAIN on CL-2 ...

Crash after Compiling Shaders for Imported SpeedTree Assets with Default Settings

UE - Platform - Apple - Jun 15, 2016

A crash occurs when importing any SpeedTree asset with the default import settings. The user reporting the issue says "the crash occurs if I have import WIND AND SMOOTH LOD checked like the default ...

French AZERTY keyboard does not recognize ù, £, §, ^, _, ', or ² keys

Tools - May 20, 2015

French AZERTY keyboard does not recognize ù, £, §, ^, _, ', or ² keys ...

Unexpected Results with Get Random Reachable Point in Radius

UE - AI - May 5, 2016

When using Get Random Reachable Point in Radius and spawning instanced static meshes on those points, it returns a similar pattern almost every time with an L-shape in the center along with a dense ...

Actors attached to a Child Actor Component do not replicate movement on the Client

UE - Networking - Oct 20, 2015

Actors attached to a Child Actor Component do not replicate movement on the Client. User's test project attached. Reproduced in 4.9.2 binary and Main (CL 2735029) ...

Cannot import multiple assets to content browser at once on Linux

UE - Platform - Linux - Apr 9, 2015

When importing assets in the content browser only one asset can be selected at a time. Ctrl+LMB does not select more than one asset. Shift+LMB does not select a group of assets. ...

Texture Compression Quality vs. Speed Tooltip shows Incorrect Range for Settings

Tools - Nov 23, 2016

Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...

EditableTextBox is not updated in Android device until pressing it when emptying it with blank text and SetText node.

UE - Platform - Mobile - Dec 7, 2016

EditableTextBox is not cleared immediately when clearing it with blank in android. (Right after User's input) It needs other input to refresh it. Current workaround is calling settext with blank ag ...

Engine Scalability view distance settings are not being reflected accurately in the viewport

UE - Graphics Features - Jan 30, 2017

The foliage in the map appears to be unaffected by the changes in view distance. The scalability settings are changing the cvars to the right values but the change is not being reflected on screen ...