Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...
Merging actors with cast shadows disabled causes the merged actor to be unable to cast shadows at all. Toggling the Cast Shadows option does not resolve the issue. This is seen in //UE4/Release-4.2 ...
Shader complexity reported (on AH) broken on Linux since 4.25. No local repro attempted. https://answers.unrealengine.com/questions/1019826/shader-complevity-view-mode-is-completely-broken-s.html ...
Changing capitalization in a newly created folder will not rename folder and the user will be presented with "A folder already exists at this location with this name. Also occurring in 5.0-Release ...
Created a C++ project with starter content and then deleting the project and making another C++ project with starter content with the project name the same as the previous project causes starter con ...
Occurs 3/3 times. Orientation Warp plugin is missing from ABP_Manny BP in the TPS C++ project after project restart. Regression does not occur: Animation Warp plugin is not available in //UE4/Rel ...
Key repeats from the OS do not affect the EnhancedInput normally, but it causes inconsistent event triggers when FlushProcessedKeys is called with holding a keyboard key down. Removing references t ...
This occurred when I tried to repro an ensure and crash the resulted in [Link Removed]. In the crash group on the Crashreport website I noticed that KimK had the same callstack as this one. She wrot ...
Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur. Assertion faile ...
Child blueprints cannot change the default values of inherited variables. ...