The option 'Affects Translucent Lighting' for lights does not seem to have an affect objects/materials using translucency. I tested this setting in the Deferred Renderer and it works as expected. I ...
Movie play in iOS is laggy and crashes in some movie. This issue seems to be happening when the movie is played in umg widget. Tested in 4.14.3 4.15 Dev_Mobile Latest as of 2/24 Original UDN post ...
With "Use Default Sample Rate" disabled, animations under 30fps get resampled to 30fps ...
When viewing Translucent Sprites or Unlit Translucent assets while in Lit viewmode, the viewport grid always draws on top of the object(s). ...
[Link Removed] Collision on mirrored skeletal mesh does not match mesh. (has same position, but different orientation) Also occurs on latest (3827667) Also tested and occurring with Skeletal Mesh ...
Aperture Value in Lens category has no effect ...
Running the "stat startfile" command in a 4.19 project causes constant editor hitching. Running the same command in a 4.18 project does not produce any hitching by comparison. ...
UDN report: Hi, This is not really a question, but I just wanted to point something. It seems that the PseudoVolumeTexture method in common.ush is not working the same way between DirectX and Ope ...
[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378), the "UseFetch" is true as the Android device support shader fra ...
We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...