UDK Link: link title In this project, they need to get the BackBuffer(including UMG), and use this BackBuffer to do some post-processing. So follow the code in FViewportSurfaceReader :: ResolveRende ...
When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...
Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
When attempting to move a folder within the content browser to a different folder, a dialog screen appear to confirm the action. If you press the 'No' option, the assets will still completely load a ...
BP Construction Script doesn't print the correct Relative Location of a child component User Description: Construction script ignores components changed in the map This bug prevents quite a lot o ...
When ignoring the pawn capsule on a character, yet having collision on the mesh, you still fall through the world because it ignores the mesh collision settings. From User: It seems to be infuriati ...
When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...
The pinch command only triggers once on iOS devices. ...
If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash. ...
In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...