On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...
Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...
Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...
When using a Normalize node and then trying to get the Dot Product vs setting the Dot Product up manually do not produce the same results. ...
A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...
Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...
A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...
Add button in Override Materials property is not responding in Skeletal Mesh > Rendering section in detail panel. This is not responding from 4.15 and above. ...
DefaultBloomKernel.uexp (32MB) included on mobile since it is an EngineMaterial referenced. A PakBlacklist-Shipping.txt (for shipping) and/or PakBlacklist-Development (for development) can be place ...
The function that is Auto-Generated when creating RepNotify Variables is not overrideable in child blueprints. (Potentially involved with the inability to add inputs/outputs to OnRep_ functions) ...