Currently, widget animations are updated in UUserWidget's NativeTick. Widgets do not tick when they are offscreen (as intended), but as a side effect, animations are paused and will resume once the ...
-Changing the location transform using Additive Layer Tracks is not visible when PIE and instead only visible in the Animation Preview. This only occurs when keying the location but not with scale ...
Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...
The editor appears to become confused when adding and removing output parameters in a Blueprint Interface, multiple times, then compiling the implementing Blueprint Actor Class, which causes the edi ...
The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...
For the FInputChord struct, in Blueprints assigning the value "None" to Key will be reassigned to the next time the Blueprint is opened. This is problematic for handling key bindings in Blueprint w ...
After creating a new project and enabling Pre-Exposure in the Project Settings, the Editor seams to load up on restart fine, but stalls at 95% and the crash callstack appears. ...
There is an issue where Vector Parameter Values do not show values with material instances. There is a workaround to get the parameter to appear as intended but setting the specific parameters using ...
Actors that are locked in the regular editor are able to be moved in VR Editor. Reproduced in 4.17.2 CL 3658906, 4.18.2 CL 3794801, and 4.19.0 P1 CL 3837072 ...
When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...