Nanite foliage missing outline when selected

UE - Editor - Jan 14, 2025

When a foliage actor contains instances of Nanite and Non-Nanite meshes, the Nanite meshes don't get a selection outline when the actor is selected.[Image Removed] ...

Streaming of array textures with mips results in nearest mips being black

UE - Graphics Features - Jan 20, 2020

The issue is discussed in this UDN:https://udn.unrealengine.com/questions/544210/crash-starting-up-in.html Key quote from UDN thread is:"Also, having made a texture array with 190 entries, it seems ...

Crash when using Landscape when building lighting with commandlet

UE - Graphics Features - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...

Cannot dynamically change when pressed sound for buttons in UMG

UE - Editor - UI Systems - Jul 17, 2015

Cannot change the when pressed sound for the style of a button in umg via the set style node. Reopened after the report from: https://udn.unrealengine.com/questions/273621/setting-widgetstyle-for- ...

Scale does not return to 1 after teleporting in the VR editor

UE - Editor - Workflow Systems - Apr 21, 2017

The scale for the VR editor does not return to 1:1 after teleporting as stated in the documentation. The scale remains the same after teleportation. Docs link: https://docs.unrealengine.com/latest ...

Potential bug in ComponentEncroachesBlockingGeometry_WithAdjustment in multi-overlap case

UE - Gameplay - Dec 10, 2015

https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html Instead of the return false in the hack section, it should probably do something like if (current overlap is the b ...

Issues with PrepareMapChange/CommitMapChange and Level Collections

UE - Networking - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange. CL# 3255445 has addressed ...

Inconsistent warning with actor root component mobility setting

UE - Gameplay - Oct 27, 2016

When an actor class sets the root component mobility to Static or Stationary, spawning an instance of the class (or child blueprint) during runtime will print a warning message in the output log of ...

Scaling blueprint component via gizmo breaks if axis scale reaches 0.0

UE - Gameplay - Blueprint - Oct 4, 2016

Using the transform gizmo to scale a blueprint component will break the functionality if scaled to 0.0 and released. Workaround: If the scale value is directly set to non-zero value, gizmo can be u ...

ARCore failing to package

UE - Platform - XR - Sep 26, 2017

Users reporting packaging issues with ARCore plugin enabled in 4.18 preview #1 and #2: https://answers.unrealengine.com/questions/709840/418-android-packaging-fails-with-arcore-plugin-ena.html ...