If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...
When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...
A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...
After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...
Slate color variable closes automatically when any changes are made when setting the default color in a widget ...
The Git plugin should probably remove "warning: LF will be replaced by CRLF" messages as redundant noise. ...
Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...
If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...
Widget component Navigation does not appear to work with "Recieve Hardware Input" set to true. When using the arrow keys to navigate the menu, the focus does not change as it would in the 2D equival ...
If a user is holding down a button on the mouse and the Set Keyboard Focus node from blueprint is called on a 3D widget, the button that is being held down on the mouse is reset to the 'Released' po ...