[MetaSounds][Inputs] - When multiple copies of an input node are on the graph, all connections reconnect to one node when an input is renamed

UE - Audio - MetaSounds - Aug 13, 2022

If there are multiple copies of an input on the graph, when it is renamed, all the connections are broken and rerouted to a single node, orphaning the rest on the graph. I believe this may be a dupl ...

Landscapes cause Vulkan crash related to GRHISupportsAttachmentVariableRateShading

UE - Rendering Architecture - RHI - Nov 7, 2022

Binary (Installed Build)//UE5/Release-5.1 @CL22986940 I encountered this same crash when creating a landscape twice, but was not able to consistently reproduce it with those steps. I figured out th ...

Shadow map z-fighting when using Overlay material

UE - Platform - Mobile - Jan 8, 2024

Depth of Field blur is inconsistent with r.ScreenPercentage == 100 (Dynamic resolution)

UE - Graphics Features - Oct 29, 2024

Depth of Field, with "r.DOF.Recombine.Quality = 0" will adjust the size of the depth in focus based on screen percentage. This might be related to over-fitting from the tile classification, because ...

Instanced Static Meshes ignore max World Position Offset Displacement for bounds after UpdateInstanceTransform is called

UE - Graphics Features - Jun 18, 2025

When an Instanced Static Mesh Component (ISMC) uses a material with a non-zero Max World Position Offset Displacement, the bounds are correctly expanded at initialization. However, after calling Upd ...

Physics Asset loses skeletal mesh reference when skeletal mesh is moved to another folder

UE - Gameplay - Apr 10, 2015

When moving a skeletal mesh from one folder to another will lose the skeletal mesh reference in the Physics Asset. A warning message will appear. Picture attached. James: Do things like FStringAss ...

Child actor component cannot be selected within blueprint viewport

UE - Gameplay - Blueprint - Nov 24, 2015

Child actor component cannot be selected within blueprint viewport. The transform can be altered and, if selected within the Components tab, the child actor component can be moved within the viewpor ...

references to interfaces remain in blueprints after being deleted when copying functions

UE - Gameplay - Blueprint - Nov 17, 2015

If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...

Compile error when opening a project on child blueprint calling parent blueprint event

UE - Gameplay - Blueprint - Sep 8, 2015

child blueprints calling functions from parent blueprints generate compile errors upon opening project and pressing compile within the child blueprint. Workaround: Open parent blueprint and comp ...