Static Mesh Component variable defaults cannot be set in the Details panel

UE - Gameplay - Blueprint - Apr 20, 2015

Static Mesh Component variable defaults cannot be set in the Details panel. No options are available in the dropdown, even if the Blueprint already has StaticMesh components assigned. Reproduced in ...

Cannot hide most Blueprint categories from the Class Settings

UE - Gameplay - Blueprint - Apr 29, 2015

Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...

Adding a function to a BP Component causes compile errors in BPs that use that component

UE - Gameplay - Components - Aug 28, 2015

Adding a function to a Blueprint component causes other Blueprint that use that component to have Errors and must be re-compiled. ...

Vertex Painting on Blueprint Static Mesh components lost on copy

UE - Gameplay - Components - Sep 1, 2015

After vertex painting on a Static Mesh component of a Blueprint, the Vertex paint data is lost when the Blueprint is copied. Oddly, pasting into a text editor shows VertexColorData, but it seems to ...

Unable to create blueprint class from the 'All Classes' tab with only keyboard input

Tools - May 7, 2015

If you go to create a new blueprint class and go to the all classes dropdown menu, search for a class name and then attempt to select it by pressing the down arrow to the selection and hitting enter ...

Lighting build isn't saved when using -run=resavepackages and -buildlighting

UE - Foundation - Core - Jul 29, 2016

Lighting build isn't saved when using -run=resavepackages and -buildlighting ...

Dynamic Directional Shadows do not work with Planar Reflections

UE - Graphics Features - Aug 9, 2016

Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection. Note that Point and Spot Lights box cast shadows that can be rendered in the reflection ...

Motion Blur creates dark artifacts on bottom of screen in editor

UE - Graphics Features - Aug 15, 2016

When motion blur is active and the view port is in motion there will be a dark artifact visible at the bottom of the screen. Normally this isn't very noticeable however the effect worsens with speed ...

Animation Preview not playing under certain conditions

OLD - Anim - Aug 13, 2015

Pausing the animation preview while in the Graph Tab of an Animation Blueprint will result in all animation previews being paused when you navigate to the Animation Tab. ...

r.PostProcessAAQuality does not work in mobile preview on source builds

UE - Platform - Mobile - Sep 26, 2016

r.PostProcessAAQuality is not working properly in mobile preview on source versions of the engine. ...