In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...
When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the r ...
Attempting to play in editor, standalone, or VR Preview when a behavior tree that is running is open will cause a significant performance decrease. The framerate drops from ~120 to ~80 fps while the ...
Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...
If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...
Characters on the client are stuttering fairly severely when interacting with physics objects, especially when their ping is high. ...
When packaging for iOS the IPA file seems to have increased in size from previous versions. The licensee made an important observation that it appears the master materials have almost halved in si ...
In-app purchases do not seem to be working properly in Unreal Match 3 or other games ...
Content only (blueprint) projects are able to compile for Linux from Windows using a binary engine from the Lanucher. When a plugin is added to an engine for use across multiple projects, including ...
"Root Motion from Everything" AnimBP breaks on client side ...