When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...
Generated from CrashReporter ...
Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...
A minor issue but can be quite inconvenient when there're a lot of parameters. ...
Warning is thrown when Editing an empty Gameplay Tag Query variable:Warning: Error parsing FGameplayTagQuery! This issue is also occurring in 4.21.2. Once the Gameplay Tag Query has tags in the Qu ...
Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...
In startup movies there is a potential for a race condition when getting the size of an FMovieViewport. This has led to crashes for licensees. The shared pointer ...
Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...
A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...