Editor will crash when trying to change the parent class of a component that is part of a Blueprint Hierarchy

UE - Gameplay - Blueprint - Dec 8, 2016

Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed b ...

Montage with multiple slots will only ever use root motion from the first slot

OLD - Anim - Dec 8, 2016

Montage with multiple slots will only ever use root motion from the first slot ...

Project fails to package with const BluperintFunctionLibrary function and Nativize Blueprints set

UE - Gameplay - Blueprint Runtime - Dec 8, 2016

If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...

Billboards Flicker At Great Distances and when overlapped with meshes

UE - Graphics Features - Dec 9, 2016

When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable. ...

AreaFlags Empty During First PIE Session After Hot Reloading

UE - AI - Dec 12, 2016

AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...

Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

UE - Graphics Features - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

On attempting to export an Infiltrator Demo animation from the content browser nothing will be created

OLD - Anim - Dec 12, 2016

It seems for some reason that animations from the Infiltrator demo, do not export when export is selected from the content browser. Workaround: However if export is selected from persona the animat ...

On a Mac, Cannot Delete Folder Containing Sub Folders from Content Browser

UE - Platform - Apple - Dec 12, 2016

In the Content Browser, deleting folders within folders on a Mac will result in new folders being generated containing the deleted folders when the Editor is reopened. This is similar to the issue ...

Attach actor to actor with the transform set to snap to appears to offset when calling it multiple times on multiple actors

UE - Gameplay - Blueprint - Dec 13, 2016

Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors. ...