Setting up widget through code crashes packaged project on play ...
Enable fullscreen immersive on kitkat and above devices does not properly work on devices with onscreen buttons. ...
As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...
When repackaging the same project over and over again for HTML5, the Utility.js folder doesn't delete/clear during the repackaging process like it's suppose to. ...
Setting a texture to a relatively large scale causes the texture to begin flickering as the viewport camera rotates. The larger the scale is set to, the more evident the effect. ...
Sequences in sub-levels only fire events in the persistent level. I don't know if they're expected to be firing in all levels or just the sub-level ...
Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor. EDIT: simple test project attached. Make sure Auto Connect to Server is disabled, and PIE with 2 p ...
The editor crashes during PIE when using the DemoPlay feature. Crash Report: [Link Removed] ...
Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...
A user reported an issue where, if a client hitches during world transition, the client will continue referring to the transition world instead of the newly created one. This will result in the clie ...