Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed b ...
Montage with multiple slots will only ever use root motion from the first slot ...
If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...
When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable. ...
AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...
When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...
It seems for some reason that animations from the Infiltrator demo, do not export when export is selected from the content browser. Workaround: However if export is selected from persona the animat ...
In the Content Browser, deleting folders within folders on a Mac will result in new folders being generated containing the deleted folders when the Editor is reopened. This is similar to the issue ...
Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors. ...