Crash on hot reload for DynamicDelegate

UE - Foundation - Core - Mar 23, 2020

This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...

Some bones are not removed even when registered in "Bones to Remove"

UE - Anim - Runtime - Mar 22, 2020

 The difference between "testbone" and "testbone2" is only whether there is "joint7" Skinning itself has been properly ruled out. However, it can be confirmed by attaching a socket etc., but the bo ...

Compiling blueprints with a reroute node attached to a class variable to a "Spawn for gameplay task" causes the pin to "instigator" to disconnect

UE - Gameplay - Mar 20, 2020

Creating a reroute node between a class variable and a "Spawn actor for gameplay task's" class pin will cause the variable attached to the instigator pin to disconnect. ...

Spawnable empty actor loses components after editor restart

UE - Anim - Sequencer - Mar 19, 2020

Empty actor spawnables do not have any components after an editor restart. ...

SampleCurve And SampleColorCurve Nodes Missing In Niagara Module Scripts

UE - Niagara - Mar 19, 2020

In a Niagara Module Script the "Sample Curve" and "Sample Color Curve" nodes cannot be found. They were findable in 4.24 prior to 4.24.3. This seems related to this ticket. Found in 4.24.3 CL#11590 ...

Snap to grid shortcut does not work when the coordinate's decimal value is set to a low value

Tools - Mar 19, 2020

Snap to grid shortcut does not work if the decimal value of the (X or Y or Z) coordinate is set too low.  Note: Adjusting the Y or Z value after setting the X value to -64.000038 will allow the ...

Soft Object References set directly on parameters are not correctly referenced

UE - Gameplay - Mar 19, 2020

REGRESSION: This regressed between 4.23 and 4.24 Assets set directly in a soft object reference pin on a blueprint function are not correctly referenced. ...

'Render static' flag crashes editor in OpenGL ES3.1 shader complexity view mode

UE - Platform - Mobile - Mar 19, 2020

https://udn.unrealengine.com/questions/563316/render-static-flag-crashes-editor-in-opengl-es31-s.html ...