Edit MattK: Not reproducible yet If the editor is open and used for a long period of time without being closed, it stores memory use. After building up a significant amount of resources building us ...
When making new blueprints they are not placed within the content browser as a user would expect. In the example given in the link provided, blueprints ending in "_1" will come before "_10", however ...
This is perhaps a misuse of Instanced properties but the repro info is good so I thought I'd better add it to Jira. See Additional Info URL for details. Checked and happening on: //UE4/Main CL-2884 ...
Import Threshold Time setting in Editor Preferences does not accept values with a leading decimal point (.25 vs 0.25). UEditorLoadingSavingSettings::AutoReimportThreshold in EditorLoadingSavingSett ...
Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...
Following my repro, I hit an ensure and crash. The two times I tried to repro after my first crash resulted in different call stacks. I'll comment the other Jiras once I have them in. One of my cra ...
The editor will freeze when adding an element inside of the HTML5 Devices section of Project Settings. When the editor is relaunched, the element that was attempted to be added will be present in ...
When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...
I was only able to reproduce this with BP actors. In the attached image I also tried to do it with a Basic > Cone, but was not able to repro it. In the instance of the warning above I used BP_AnimB ...