Anisotropic reflections are not visible in all player views during local multiplayer split screen

UE - Graphics Features - Mar 7, 2025

When playing in a split screen local multiplayer game the anisotropic reflections differ between players when looking at the same object. It appears as the anisotropic light scatter is not applied ...

UPoseAsset::SetBasePoseName() always sets INDEX_NONE

UE - Runtime - Animation - Apr 11, 2025

UPoseAsset::SetBasePoseName() does not correctly set the BasePoseIndex when a valid pose name is provided. Regardless of input, the pose defaults back to ReferencePose. Upon inspection of the implem ...

MRQ - No Rayrtaced Shadows casted from Groom Caches with only 1 Spatial Sample

UE - Rendering - Graphics Features - May 28, 2025

A groom cache will not cast a raytraced shadow with only 1 spatial sample. It does not matter how many temporal samples you have. ...

Editor will crash when Blueprint Details Panel is dragged across the Event Graph

Tools - May 6, 2015

When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...

Duplicating Collapsed Graph Nodes lose all Pin Links

UE - Gameplay - Blueprint - Mar 24, 2015

Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...

Japanese language word order mistake in Transition nodes for AnimBP

UE - Editor - UI Systems - Localization - Mar 24, 2016

Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...

Importing a 8192x8192 .r16 landscape file does not render landscape in level viewport

UE - LD & Modeling - Terrain - Landscape - Jan 6, 2016

Importing a large landscape, such as 8192x8192 or 8129x8129 into a project shows that a landscape has been created, however the landscape itself does not render in either wireframe or perspective vi ...

Folders in content browser prevent packaging

UE - Gameplay - Blueprint - Sep 29, 2015

Several folders each prevent user from packaging project. If these folders are moved to a new, blank project, they prevent any packaging, even if the contents of those folders are not within any lev ...

Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE.

UE - Gameplay - Nov 27, 2015

Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...

LIVE: Multi Line Editable Text BOx in UMG does not wrap text to a new line

UE - Editor - UI Systems - Oct 24, 2014

When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...