Scale of the parent of a Motion Controller Component is ignored

UE - Platform - XR - Nov 17, 2016

Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...

GI Indirect Lighting Intensity No Longer Influences Reflection Capture

UE - Graphics Features - Nov 21, 2016

The post process setting "indirect lighting intensity" no longer influences the brightness of reflections created by reflection capture actors. ...

A custom plugin enabled in a project in 4.13 is disabled when a copy of the project is opened in 4.14

UE - Foundation - Cpp Tools - Plugin System - Nov 22, 2016

If a project created in 4.13 that contains one or more custom plugins is upgraded to 4.14, the custom plugins are disabled. ...

Particle AnimTrails do not render on Android with Mali chipset when using OpenGL ES 3.1

UE - Platform - Mobile - Nov 22, 2016

Particle AnimTrails are not rendering on Mali but will render on the Adreno when using the OpenGL ES 3.1. ES2 renders correctly on both devices, just ES 3.1 does not. The devices compared: Working ...

Node Comments don't appear until the node is scrolled over after it is entered

UE - Gameplay - Blueprint - Nov 23, 2016

Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...

Cannot clear a Post Process Anim Blueprint after assigning one

Tools - Nov 23, 2016

Cannot clear a Post Process Anim Blueprint after assigning one ...

Engine Crashes When Switching To Metal Preview While Landscape Tool Is Active

UE - Platform - Mobile - Nov 25, 2016

If you are in the landscape edit mode and you enable the preview shader model for High end mobile/Metal the engine will crash if you wait a while for the shaders to finish compiling. ...

Adding a custom plugin to a code project that is in the root location of a drive will result in an error stating that the plugin was found in two locations

UE - Foundation - Cpp Tools - Plugin System - Nov 25, 2016

Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...

Using Alt+Click to break Transition node connections cannot be undone using the Undo command

OLD - Anim - Nov 28, 2016

Using Edit->Undo or Ctrl+Z has no affect after breaking using Alt+Click to break the connection of transition nodes. In the My Blueprint tab, extend Graphs->AnimGraph Regression: No - Same behavio ...

iOS: No game sound after answering incoming call on iOS

UE - Platform - Mobile - Nov 28, 2016

When an iOS device receives and answers a call that interrupts a UE4 game, the game will no longer have audio after the call in completed. Expected: End of call returns to gameplay with audio. Actu ...