This is not a regression. We have 2 issues here. First we have different tiling for the different materials, since the way sketchup handles texture scale. They scale the UVs of the object instead ...
We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track. Inte ...
Some Materials in this glTF model will not use the correct texture on import. Find interior doors. They will be Green when they should be set to use Wood_Basecolor texture and not Wood_Basecolor1 ...
Node previews in MaterialGraph with Substrate enabled render solid black in 5.6. The latest 5.5 engine does render previews correct with substrate enabled. ...
Attempting to create a class with the parent set to Trigger Base, Trigger Box, Trigger Capsule, or Trigger Sphere will fail to create the class ...
In the static mesh editor, choosing the Auto Convex Collision from the Collision drop toolbar and selecting apply will immediately crash the engine. ...
Attempting to play in editor will cause the editor to crash immediately. ...
When you have an animBP with two anim slots (one of which is additive) and are playing the animations via Matinee through each slot, the additive animation takes over and the base animation doesn't ...
Even though the Format Text node does not have any execution pins it is possible to put a breakpoint on the node. NOTE: The breakpoint appears as a yellow circle and does not trigger when the code ...