When repackaging the same project over and over again for HTML5, the Utility.js folder doesn't delete/clear during the repackaging process like it's suppose to. ...
In the TM-WorldOriginRebasing map, when spawning into the level with two players, the players will sometimes spawn at the same location when there are two Player Starts (one of which is in a subleve ...
Incorrect physics interaction on rotated meshes using Complex as Simple collision. *This is a regression Working in 4.13.2-3172292 Not working in 4.14.3-3249277* User Description: When we updat ...
In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...
Copying a blueprint instance will reset array values if new element has been added. Repro project is using a variable type of Static Mesh but this also happens with other variable types as well. Us ...
Naming a custom event string input DisplayName will cause the BP Node spawner to use blank or user-entered data for node listing+creation. Additional Notes: This also occurs when renaming the Text ...
The questioner of this problem at UDN wants to create a Precomputed Vosability Volume with the deformed volume. When Extruded Precomputed Vosability Volume is used, the cell will not fill this volum ...
"Cast Dynamic Shadow As Masked" is not visible at Material Instance. There is no property in Material Instance, but it does not work even if Base property is Enable, so it seems like a bug. ...
Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...
When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...