Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...
Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...
This bug causes an editor crash. This crash occurs when changing the default values of a UStructs properties that are used as EditConditions, when they are set to InlineEditConditionToggle within a ...
Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...
Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...
The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
Crash when compiling BP (containing user defined struct + object reference) after adding variable. ...
There has been a report of a consistent crash of the binary Editor on launch when it is being launched on an iMac Pro. Additional information from two separate reports about this crash seem to indi ...
Crash from Tmap removing a key then printing the remaining keys. This has occurred in the third person template, but no further testing has been done for other templates. Regression: TMaps did not ...