Slight menu lag when using Vulkan on Linux

UE - Platform - Linux - Dec 12, 2018

When using the UE4 Editor with Vulkan there is a slight lag when navigating through the menu options. This lag is not present when launching with OpenGL nor is it present on Windows with -vulkan.  ...

Objects with centered pivots become Actors instead of StaticMeshActors when imported via Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 18, 2019

When selecting "affect pivot only" and choosing "center pivot" on 56 objects in 3DS Max 2019, 4 of them imported into Datasmith as Actors and not StaticMeshActors. This makes it seemingly impossible ...

Game view cannot be changed in Orthographic view

Tools - Sep 29, 2017

The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...

Hot Reload fails when project code class that derives from a plugin code class is modified

UE - Foundation - Cpp Tools - Hot Reload - Oct 11, 2018

Hot Reloading fails in 4.21 if a project code class that derives from a plugin code class is modified. The Editor appears to be looking for a corresponding Hot Reload .dll for the plugin, even thoug ...

Movement Tolerance for Spawn Per Unit Does Not Function

UE - Niagara - Oct 19, 2018

Motion tolerance for Spawn Per Unit does not affect the particle system. Even if the vaules are set very high. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472 ...

Navigation obstacles remain when turning off bCanEverAffectNavigation in Blueprint actor

UE - AI - Nov 30, 2018

Editing the bCanEverAffectNavigation flag on an Actor Blueprint is propagating the value of the property to the Blueprint instance, but fails to properly update the navmesh according to the new valu ...

Navigation Mesh ignores Hierarchical Instanced Static Meshes using "Build Paths" or the "Build" Button

UE - AI - Feb 1, 2019

Hierarchical Instanced Static Meshes are partially ignored after building the navigation mesh. This is causing the navmesh to be generated within all or part the HISM instead of around it.  This ...

Incorrect config property serialization for UStructs used as TMap keys or contained in a TSet with a single value. Diffs taken from default-value of each member type, instead of from default-value of the struct

UE - CoreTech - Nov 18, 2024

Consider a UStruct with some basic type members, each one with a default value specified in the struct. Also consider a TSet or TMap with that struct as keys, used inside a UObject as a UProperty an ...

Custom CrowdManagerClass reference is set to none when restarting the Editor

UE - AI - Nov 21, 2018

When setting a C++ class that's derived from CrowdManager as the "Crowd Manager Class", will cause the "Crowd Manager Class" value to be set to "None" when the Editor is restarted. This issue was r ...

Blueprint graph stops drawing correctly after using shift-drag

UE - Gameplay - Blueprint Editor - Dec 26, 2018

When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...