cf. https://forums.unrealengine.com/t/texture-problem-with-c4d-import-datasmith/272840 ...
When a project is opened in the 4.11 preview on Linux, the boarder for the splash screen will remain open until manually closed (right click->quit). ...
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In PC ,RHICreateTargetableShaderResource2D will create SeparateTarget and ShaderResource, and after basepass resolve depth from TargetableTexture to ShaderResourceTexture. But in mobile preview, ...
There are pink lighting spots around the level when opening ContentExamples on Mac. Lighting starts out more intense but fades as the level loads in. Also occurs in new FirstPersonBlueprint templat ...
On Mac devices, the video material in the viewport will display incorrectly, appearing stretched significantly. This only seems to affect the viewport and not rendered exports. ...
When a "Float to UInt" Expression is used in a Material Graph with a valid direct input connection that fails to evaluate, function UMaterialExpressionFloatToUInt::Compile() does not catch the input ...
Cascade ParticleRelativeTime outputs constant 0 on mobile. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4321618 ...
The function "FMaterialDerivativeAutogen::GetFunc1ReturnType(...)" does not have a case for "EFunc1::Exp2". Also found in Release-5.4, CL: 331987674 ...