Crash occurs when searching for a directional light on Advanced_Lighting map

UE - Graphics Features - Jun 14, 2021

When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...

The getter/setter function bAllowRightClickDragScrolling incorrectly refers to AlwaysShowScrollbarTrack

UE - Editor - UI Systems - UMG - Aug 28, 2023

UScrollBox::AlwaysShowScrollbarTrack has its own getter/setter function (SetAlwaysShowScrollbarTrack/IsAlwaysShowScrollbarTrack). In another property for UScrollBox::bAllowRightClickDragScrolling, ...

Ease node not considered Pure function but has no exec pins

UE - Gameplay - Blueprint - Nov 10, 2016

Ease node not considered Pure function but has no exec pins. This causes a warning to appear within the compiler results as seen in the attached image. Regression (yes) issue (does not) occur in 4 ...

Control Rig parameters don't function in the AnimBP after the Editor restarts

UE - Anim - Rigging - Control Rig - Jun 14, 2020

Control Rig parameters don't function after editor restarts. Also the default values don't function and you need to use an input instead of directly editing the values of the pins. You can work aro ...

Light Complexity view mode crashes if there are hair cards in the scene

UE - Graphics Features - Jul 24, 2024

The Editor will crash if Groom Hair Cards are viewed with the Light Complexity View Mode. ...

Cannot save blueprint using custom blueprint function library after a hot reload

UE - Gameplay - Blueprint - Dec 7, 2016

When a blueprint contains a function call from a custom blueprint function library, preforming a hot reload will prevent the blueprint from saving stating that the graph is linked to private object ...

BlueprintAuthorityOnly functions can incorrectly be called from a nativized, cooked client build.

UE - Gameplay - Blueprint Runtime - Oct 3, 2018

If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...

Import with New File option for Anim Sequences does not function

UE - Editor - Content Pipeline - Import and Export - Feb 14, 2022

The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...

Any Key key binding is non-functional with Enhanced Input

UE - Gameplay - Input - Oct 19, 2022

I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...

Landscape editor doesn't find layers in material functions

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2015

Comments from Jack: >LandscapeMaterialsParameterValuesGetter calls GetAllParameterNames<> which does handle functiions >ALandscapeProxy::GetLayersFromMaterial should use GetAllParameterNames<> ins ...