Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...
When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...
This is a regression tested in //UE4/Release-4.27 CL 18319896 Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant. Either by right clickin ...
This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...
From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...
Child Actor Component outputs error when child class is set to empty using blutility I attached repro proj. ...
If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...
In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...
REGRESSION: YesWORKING: 3081183BROKEN: 3087200 In the Details panel for a skeletal mesh, when setting Animation Mode to Use Animation Asset, the Anim to Play setting isn't visible. I can only repr ...
When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...