[Mac, Linux] - Sample Rate changes from imported sample rate after playing preview for imported audio asset.

UE - Audio - Mar 16, 2022

Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...

StaticMeshComponent occasionally doesn't simulate physics after SpawActor.

UE - Runtime - Simulation - Aug 23, 2022

When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...

Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant

UE - Runtime - Animation - Sep 7, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant. Either by right clickin ...

The == and != symbols of the 'Not Equal(Enum)' and 'Equal(Enum)' are obscured

UE - Framework - Blueprint Editor - Nov 7, 2022

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...

Ocean spline impacting landscape way outside of its bounds

UE - Graphics Tools - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

Child Actor Component outputs error when child class is set to empty using blutility

UE - Gameplay - Blueprint - Nov 30, 2017

Child Actor Component outputs error when child class is set to empty using blutility I attached repro proj. ...

Functions within timers are not being fired off in widgets when set of the default cursor (Standalone mode)

UE - Editor - UI Systems - Mar 2, 2015

If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...

Some post processing features in Preview Scene Settings do not update immediately

UE - Gameplay - Jul 28, 2016

In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...

Missing Anim to Play in Details panel for Skeletal Mesh

Tools - Aug 12, 2016

REGRESSION: YesWORKING: 3081183BROKEN: 3087200 In the Details panel for a skeletal mesh, when setting Animation Mode to Use Animation Asset, the Anim to Play setting isn't visible. I can only repr ...

Moveable/Stationary Point Lights do not render in Orthographic View

UE - Graphics Features - Aug 25, 2016

When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...