UObjectLibary::RemoveObject removes from the wrong array

UE - Gameplay - Jan 26, 2017

The UObjectLibrary::RemoveObject function has mixed up logic inside of it that causes it to remove objects from the incorrect array. It currently removes from the Objects array if bUseWeakReferences ...

Logstreaming warning when opening the editor: "LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error."

UE - Editor - UI Systems - Slate - Jan 26, 2017

Encountered a warning opening the Editor: LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error. This error is not present in the current Live 4.14.3 Binary. ...

Disallow connecting 'pose' links in AnimBP to 'wildcard' pins (e.g. Select)

OLD - Anim - Jan 26, 2017

This is a duplicate of [Link Removed] which may have been closed by mistake. In the answer provided by the developer for the AnswerHub question, the "Select Node" is not supported in the AnimGraph ...

Crash in editor when audio is playing

UE - Platform - Apple - Jan 26, 2017

This is a regression and does not occur on Windows ...

Physics Asset created with Limited Default Angular Constraint Mode will have Free Angular Constraints on editor restart

UE - Simulation - Physics - Jan 26, 2017

REGRESSION No, occurs in 4.14. When creating a physics asset with Default Angular Constraint Mode set to Limited, if the user saves and restarts the editor without making any edits, the constraint ...

User Defined Enums may lose their display names on upgrade to 4.15

UE - Gameplay - Blueprint - Jan 26, 2017

Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...

HISMC UpdateInstanceTransform blueprint function does not update bounds correctly

UE - World Creation - Worldbuilding Tools - Foliage - Jan 26, 2017

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1

Tools - Jan 26, 2017

Static mesh LODs other than LOD0 cannot be set to screen sizes greater than 1 From this AnswerHub thread: https://answers.unrealengine.com/questions/525398/hismc-bug-always-show-lowest-lod.html ...

Hiding/Clearing Oculus Splash Screen has no effect

UE - Platform - XR - Jan 26, 2017

Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...

Peripheral Vision Angle Value Not Being Clamped

UE - AI - Jan 25, 2017

Peripheral Vision Angle values are not being clamped to the maximum supported value if a greater value is entered. ...