K2Node_SwitchEnum doesn't use EnumRedirects

UE - Gameplay - Blueprint Compiler - Nov 30, 2016

Unexpected vertex normal orientation when manipulating some morph targets

OLD - Anim - Jul 19, 2016

Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...

'Enable Physics Interaction' Not Preventing Character From Interacting With Physics Objects

UE - Gameplay - Jan 11, 2017

When running a dedicated server using the Run Dedicated Server checkbox under the Play button dropdown, character's with Enable Physics Interaction set to false are still able to interact with physi ...

Child Actor component is duplicated in Standalone Game

UE - Gameplay - Jan 12, 2017

Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...

Crash when unplugging the Oculus Rift HMD while level is loading

UE - Platform - XR - Jan 12, 2017

If the user unhooks their Oculus HMD (USB cable) from the PC while a level is loading the editor will crash ...

Button Release fires off when a break point is hit even if the button is still held down

UE - Gameplay - Input - Jan 13, 2017

Button Release fires off when a break point is hit even if the button is still held down. ...

Editor preferences do not save for data pin style

Tools - Jan 16, 2017

Editor preferences do not save for data pin style. The values are reset every time the editor is restarted ...

Spelling Error in Rotate to Face BB Entry Node Tooltip

UE - AI - Jan 16, 2017

There is a spelling error in the details panel of Rotate to Face BB Entry node in Behavior Trees. The error is in the tooltip for the Precision property. ...

EQS Context Provide Single Actor Not Saving Updates

UE - AI - Jan 16, 2017

Making a change to the Provide Single Actor function in an EQS Context blueprint does not seem to be saving properly. The EQS Testing Pawn will fail to display any test data if you change the bluepr ...

Some settings in a Timeline do not dirty the blueprint upon being changed

UE - Gameplay - Blueprint - Jan 16, 2017

When the following settings are changed in a Timeline in a Blueprint, the blueprint is not dirtied, meaning that the changes won't be compiled or saved upon playing or using Save All. Length Use La ...