Issues with translucent material when using sceneColor node.

UE - Graphics Features - Oct 11, 2019

Issue seems to be linked to Eye Adaptation. Turning it off results in the sphere to be invisible. The attached image shows the output of the editor versus game mode (cooked or -game) This shader w ...

Setting Fullscreen Mode to "Fullscreen" results in Crash when using 4.23 from source

UE - Rendering Architecture - RHI - Oct 11, 2019

Changing the screen settings to Fullscreen through code or blueprints results in a crash. This only happens in the source version of 4.23 and does not occur in the binary version of 4.23. I have att ...

Connection to dedicated server no longer works on iOS devices

UE - Networking - Oct 11, 2019

"Looks like the cause of this is commit fb473a7 ( https://github.com/EpicGames/UnrealEngine/commit/fb473a7678c3669bebe0431dacaf52bcf8dee47f#diff-e6f727710008f31c0ece339b76041d2e ) included in v4.23. ...

[CrashReport] UE4Editor-Landscape!ULandscapeComponent::FillLayer(ULandscapeLayerInfoObject *,FLandscapeEditDataInterface &) [LandscapeEditInterface.cpp:1898]

UE - LD & Modeling - Terrain - Landscape - Oct 11, 2019

Generated from CrashReporter Unhandled exception ...

Background Blur widget renders with offset in PIE when within a Retainer Box

UE - Editor - UI Systems - Slate - Oct 10, 2019

The background blur widget does not render in the correct position in PIE when it is within a retainer box. It's likely that we're not applying the retainer window's offset properly when calling FSl ...

"Pausing" A TimeSynth causes a crash

UE - Audio - Oct 10, 2019

Clicking and holding anywhere on the editor outside the viewport when PIE causes a crash. The AudioRendering thread throws the following assert: Assertion failed: FreeClipIndex < PlayingClipsPool_Au ...

UnrealMathTest fails when compiled with VS2019

UE - Foundation - Cpp Tools - Oct 10, 2019

A crash or breakpoint is triggered when building UE4 with Project Files generated with -2019. Typeinfo.h was changed in MSVC v14.23 to just be typeinfo. ([Link Removed]) There is a pull request t ...

TMap entries are removed on Blueprint compile when using struct as key

UE - Gameplay - Blueprint Compiler - Oct 10, 2019

Map entries are removed on Blueprint compile when using struct as key.  ...

Event Blueprint Initialize Animation executes multiple times per instance per frame

UE - Anim - Runtime - Anim Blueprints - Oct 10, 2019

When editing the default values of a BP using an ABP, the ABP's initialize event will be triggered multiple times in a single frame.  ...

Screen Renders Black in a Packaged AREnvProbe Project

UE - Platform - XR - Oct 10, 2019

After pressing Start AR, the screen is black. It still renders planes occasionally and when you put a surface really close to the screen, it renders slighting in the black. This also occurs in //UE ...