Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12. ...
If you begin a variable name with a space, attempting to copy any instances of that blueprint will prompt an error warning: "Unknown property in <BlueprintName>: <VarName> = <Value>. Found in 4.9.2 ...
While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node. Reproduc ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...
Press Key node and Release Key node appear to emulate the wrong keys. The key being passed in is not always the key being output ...
The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...
UDK Link: link title In this project, they need to get the BackBuffer(including UMG), and use this BackBuffer to do some post-processing. So follow the code in FViewportSurfaceReader :: ResolveRende ...
Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...
When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...
Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...