Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...
When launching to IOS from Mac, a vague error failed the launch on: System.NullReferenceException: Object reference not set to an instance of an object This was only encountered once and no other m ...
A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure. The process is quite complicated, but I can 100% reproduce thi ...
Generated from CrashReporter ...
This is a regression from release 4.21.2 Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls. Motion controls still function as intended othe ...
When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...
If the delay to begin printing the log to the window is too long, some of the logging can be thrown out. This issue does not occur with Android Device Output log UPDATE1: The last time I reproduce ...
Adding an empty code class to a Blueprint-only project prevents the project from being able to perform any hot reloads. When clicking the Compile button in the Editor, a warning is added to the log ...
Piloting a camera or actor in the scene does not have expected camera controls when focusing and orbiting something while holding Alt. ...