A licensee has also recommended a fix for this issue, please see the UDN link for details. Example renderdoc capture of the issue can be found here - [Link Removed] ...
A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...
Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...
The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...
A user has reported that their dedicated server experienced a curlhttp crash after updating to 4.13.1 and left running for an extended period of time. Crash not reproduced internally. ...
A lot of the tree meshes become big and blocky at the furthest LOD level. This causes them to look odd when they are far away in the distance. This is a regression from 4.13.2 ...
Coordinate indicator disappears when entering landscape editing mode. The indicator disappears after switching to landscape mode in the editor Note: This appears to work in 4.13.2 ...
Using a touch interface with Prevent Recenter set to true prevents the joysticks from fading to their Inactive Opacity setting. Regression?: No This also occurred in 4.13.1 ...
Memory increase when exiting PIE with project settings open Regression: YES Broken: 3195953 (4.14.0) Worked: 3195953 (4.13.2) ...
Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...