Import options broken when importing bones-only fbx animation

OLD - Anim - Jun 19, 2015

This bug is being entered for integration purposes. This is already fixed in 4.9 Main with one of Lina's changes (CL:2584657). Wanted to try and get this into a 4.8 hotfix ...

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered

UE - Audio - May 31, 2016

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: [Link Removed] ...

Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints

UE - Gameplay - Blueprint - May 6, 2016

Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12. ...

[CrashReport] D3D 'Hung' crash - FD3D11DynamicRHI::ReadSurfaceDataNoMSAARaw

UE - Graphics Features - Jan 4, 2017

This is a frequent D3D Hung crash, similar to [Link Removed] and [Link Removed]. A potential fix for the other crashes was released in 4.14.2, but this crash is still occurring on that release. ...

Editor Crashes when turning on Temporal Upsampling on Mac

UE - Graphics Features - Jan 19, 2018

There is an issue occurring where the editor crashes when turning on Temporal Upsampling on Mac. This issue is not a regression as the feature was added in 4.19 Versions tested: 4.19p1 CL - 3837072 ...

UMG element clipping does not work on Galaxy S8 (Mali)

UE - Platform - Mobile - Mar 13, 2018

UMG clipping requires stencil. Seems like we don't request stencil when creating backbuffer Changing const int EGLMinStencilBits = 0; to const int EGLMinStencilBits = 8; fixes this. ...

GetVoiceData() uninitializes VoiceCapture and returns no data

UE - Audio - Apr 27, 2018

Using GetVoiceData causes VoiceCapture to become uninitialized and it is currently not possible to get voice data this way. Regression?: Yes This did not occur in 4.18 This occurs in 4.19 ...

Foliage is visually missing in HTML5

UE - Platform - Mobile - Jun 26, 2018

Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...

Player/Visibility Collision Doesn't Work with InstancedStaticMesh

UE - Simulation - Physics - Jul 24, 2018

Player/Visibility Collision doesn't work with InstancedStaticMesh or HierarchiInstancedStaticMesh components.  Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4221482 ...

Cube Render Target "Size X" Is Being Set as Y

UE - Graphics Features - Jul 30, 2018

The cube render target "Size X" is being set as Y.  Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4234136 ...