Duplicate key checking in maps and sets in the editor is done via calls to FScriptMapHelper::HasKey() and FScriptSetHelper::HasElement(), but this code is checking for object names which are subsets ...
Reported here: [Link Removed] > See this commit: > > https://github.com/EpicGames/UnrealEngine/commit/acd754e12dc9a7ffc7f173c8433a6bafc0262b51#diff-b18d4f9b879748fdacff2caa885b231e8c9e0b899d90d5d ...
Material layer instances do not generate a valid UMaterialFunctionInterface::StateId. For this reason, materials and material instances that use material layer instances will not recompile their sh ...
I've investigated the issue and it is related to TypedElementSelection sending out end of frame selection change events. WorldOutliner when it is the source of a selection change does so inside a r ...
Created a C++ project with starter content and then deleting the project and making another C++ project with starter content with the project name the same as the previous project causes starter con ...
Summary: The following warning appears on each selection of any ChildActorComponent inside Blueprint Editor:LogUObjectGlobals: Warning: Failed to find object 'Class None.NewBlueprint1' (where NewBl ...
Changing capitalization in a newly created folder will not rename folder and the user will be presented with "A folder already exists at this location with this name. Also occurring in 5.0-Release ...