Transform behavior of attachments is abnormal when scaling the parent actor along a single axis.

UE - Editor - Workflow Systems - Sep 6, 2022

Here are gif screenshots of the different results in UE and Unity of the same operations. [Image Removed] [Image Removed] ...

New Viewport Resolution setting increases every time a new PIE window is launched

UE - Editor - UI Systems - Slate - Sep 2, 2022

When closing a PIE viewport, we write the size back to the New Viewport Resolution setting in case the window was resized during play. However, we do not account for the window border, and write bac ...

Blueprint added component get reordered when editing properties on them

UE - Gameplay - Blueprint Editor - Sep 1, 2022

It's hard to say if this actually a UX issue specifically tied to component editing, or a broader issue with UX. Either way, we should triage the problem and work from there. ...

Platform-specific defines not picked up by Intellisense

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 31, 2022

With the way PLATFORM_XSX, PLATFORM_PS5 etc. are defined, it seems intellisense doesn't know about them, because the .vcxproj only references the Win64 version of Definitions.h, and they are defined ...

Diff against Workspace/Diff against Previous version doesn't work with OFPA actors

UE - Framework - Aug 30, 2022

UDN reporting this: [Link Removed] ...

Material Instance Editor Bug: Vector Parameter Channel Names not showing up in Layer Parameters panel

UE - Rendering Architecture - Materials - Aug 30, 2022

Material Layers do not properly display parameter custom names in the same way that regular materials do.  [Link Removed] ...

Crash when deleting function referenced by instanced object.

UE - Editor - UI Systems - UMG - Aug 26, 2022

Blueprint functions with nested structs referencing UDataAssets generate errors if root not passed by value.

UE - Gameplay - Blueprint - Aug 17, 2022

The source of the error appears to be a stray DefaultValue="None" that's contained within the inner "Test_Nested_TestContainer" split pin (copy/paste the node to notepad to see this). If you refresh ...

Copying collapsed graph with a node with a custom Exec pin results in duplicate pin name

UE - Gameplay - Blueprint Editor - Aug 17, 2022

When duplicating a collapsed blueprint graph which has a node with a custom Exec pin, this results in blueprint compilation error that a duplicate named pin is found. Duplicated exec pins aren't ass ...

Duplicating an actor with a blueprint bound delegate behaves unexpectedly

UE - Gameplay - Blueprint - Aug 15, 2022

When the trigger is duplicated, the contents of its OnActorBeginOverlap MC delegate are copied, which contains a reference to the BP actor that added the binding to the original trigger. Marking th ...