The Buffer Visualization (Custom Stencil ) doesn't render assets that have "Render CustomDepth Pass" enabled. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11223911 ...
Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...
Actors on an axis and in multiple cells are not culling as expected. ...
AMD RX 6800 XT driver appears to hang (or take a very long time) in the PSO creation of the FInstanceCullVSM_CS shader when using Nanite primitive filtering NOTES:Issue can be worked around by addi ...
Geometry that has its "Shadow Cache Invalidation Behavior" set to "Static" will still draw in the dynamic shadow cache when it is experiencing WPO ...
When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...
In a static lighting environment, moving static objects no longer marks the built lighting as invalid. This prevents the on-screen warning from appearing. Regression introduced in CL: 25964466 on / ...