Spelling Error in Rotate to Face BB Entry Node Tooltip

UE - AI - Jan 16, 2017

There is a spelling error in the details panel of Rotate to Face BB Entry node in Behavior Trees. The error is in the tooltip for the Precision property. ...

Editor preferences do not save for data pin style

Tools - Jan 16, 2017

Editor preferences do not save for data pin style. The values are reset every time the editor is restarted ...

SequencerActor tag getting added multiple times to a spawnable actor

UE - Anim - Sequencer - Jan 16, 2017

A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...

Sequencer fails to package during Build command for ASTC

UE - Platform - Mobile - Jan 15, 2017

When attempting to test for ESDSR on Android, the Sequencer project fails to package towards the end of the Build Command. Runtime/OpenGLDrv/Public\OpenGLESDeferred.h(267,5) : warning: 'OPENGL_ES2 ...

Textures black when Vulkan packaged for ETC1

UE - Platform - Mobile - Jan 15, 2017

This was discovered making builds for the Mobile Compat test. ...

Render Movie using separate process crashes capture process

OLD - Anim - Jan 14, 2017

This is a regression exposed at CL 3242934 - QAGame: Adding test content to QA-Sequencer for Override Bindings. Crash does not occur in 4.16. I'm not certain how the content changes are triggering ...

Map load errors after adding C++ Vehicle or VehicleAdvanced pack to a project

UE - Gameplay - Jan 14, 2017

Load errors:Warning CreateExport: Failed to load Outer for resource 'MovementComp': TP_VehiclePawn /Game/VehicleCPP/Maps/VehicleExampleMap.VehicleExampleMap:PersistentLevel.TP_VehiclePawn_9 Warning ...

Editor locks up on Windows 7 when attempting to play media

Media Framework - Jan 14, 2017

Regression - was introduced in CL 3256177. Doesn't occur on Windows 10, only verified that with one user though. Possibly related to [Link Removed], though I'm on an AMD card. If you enter one of ...

New Visibility Track creates an offset Visible(0) track in Sequencer

UE - Anim - Sequencer - Jan 14, 2017

The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...

Importing skeletal mesh with LODs and no animations generates additional skeleton and physics assets

Tools - Jan 13, 2017

Does not occur in 4.14.3 binary or 4.16 perforce. Occurs in both P4 and Binary builds of 4.15. Only occurs with Import Mesh LODs enabled and Import Animations disabled. ...