References for a return node do not appear to update when changing the class settings for the "Create widget" node

UE - Editor - UI Systems - Oct 24, 2016

References for a return node do not appear to update when changing the class settings for the "Create widget" node. The return node does not appear to update the expected out put and instead throws ...

Copy and Pasting the Value for a Vector3 Parameter causes Color Picker to Stretch Across screen

UE - Rendering Architecture - Materials - Nov 17, 2016

When copying the 'Value' of a color from the color picker within the material editor, and pasting it into the value field of a new color picker dialog window, it stretches across the screen and caus ...

.mp4 videos are not playing on certain mobile devices

Media Framework - Nov 14, 2016

When launching a project with a video in it on an Android or iOS device, it either will work or it will not work. I believe this is due to the OS version of the device, but it may be related to the ...

Unable to compile Engine for Debug Editor when bDebugBuildsActuallyUseDebugCRT is set to true

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 10, 2016

When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail. Full output log fr ...

Ctrl+z while playing in the blueprint editor will undo history

UE - Gameplay - Blueprint - Jun 9, 2015

When pressing play within the blueprint editor, if you use control & z, it'll revert your changes you've made to the blueprint. Which could cause people to lose their progress in their blueprint tem ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Cine Camera cannot track actors in sub-levels

UE - Anim - Sequencer - May 5, 2016

Cine Camera cannot track actors in sub-levels Could be the actual repro for [Link Removed] ...

Mouse buttons become depressed once Set Keyboard Focus is run on a 3D widget

UE - Editor - UI Systems - May 18, 2015

If a user is holding down a button on the mouse and the Set Keyboard Focus node from blueprint is called on a 3D widget, the button that is being held down on the mouse is reset to the 'Released' po ...

Camera Rotation Stays locked in Place after Ejecting the Player Controller

Tools - Jul 14, 2015

Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...

Event ActorBeginOverlap no longer responds once packaged

UE - Foundation - Core - Cooker - Aug 4, 2015

When a project is packaged and has the 'event actoronbegin' within a blueprint, the 'event actoronbegin' no longer responds. It does respond within the Editor though. Packaged Project: [Link Remove ...