Cannot Undo Blueprint Nodes Placed Using Shortcuts

UE - Gameplay - Blueprint - Mar 8, 2016

Nodes that are placed using shortcuts (ex. B+LMB for a branch node) cannot be undone using CTRL+Z. Found in 4.10.4 binary. Reproduced in 4.11 Preview 6 binary and Main CL 2894512. ...

Could not make DefaultEngine.ini writable toast when changing Project Settings on Linux

UE - Platform - Linux - Oct 12, 2016

A toast message appears when changing a Project Setting on the Linux machine stating: Could not make /path/to/project's/DefaultEngine.ini writable Despite message, the information is still written ...

Multiple templates have Can't Find File warnings when cooking content for Mac

UE - Foundation - Core - Cooker - Jan 13, 2016

The following Can't Find File warnings appear for the Flying Code and BP projects when cooking content for Mac.MainFrameActions: Cooking (Mac): UE4Editor: [2016.01.13-20.14.37:469][ 0]LogInit:Displ ...

Material gets reset once despawned when using skeletalmesh component/spawnable

UE - Anim - Sequencer - Jan 13, 2017

In 4.14, 4.15 and main, material change for a spawnable actor with a skeletalmesh component gets reset once despawned. This seems to be similar to [Link Removed]. Similar to [Link Removed] ...

Unable to load XMPP module warning upon opening the editor

UE - Foundation - Build - GitHub - Jan 13, 2017

The following unable to load module XMPP warning appears in the output log when opening UE4Editor LogModuleManager:Warning: No filename provided for module XMPP LogModuleManager:Warning: ModuleMan ...

UPL addElement and addElements can infinitely recurse if tag is included in inserted data

UE - Platform - Mobile - Jul 24, 2017

Inserting element data which contains the same tag as to insert into can create an infinite loop of adding the element to itself. ...

Face locked stereo layer becomes offset when using "Set Orientation and Position"

UE - Platform - XR - Sep 11, 2017

Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...

[Feature Request] Dialogue appears behind screen space widgets

UE - Editor - UI Systems - Oct 23, 2017

Dialogue text appears behind screen space widgets ...

[CrashReport] UE4Editor_Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer() [staticmeshvertexbuffer.cpp:495]

UE - Graphics Features - Mar 20, 2018

User comment from crash group:reimporting fbx 491 void FStaticMeshVertexBuffer::BindLightMapVertexBuffer(const FVertexFactory* VertexFactory, FStaticMeshDataType& Data, int LightMapCoordinate ...

Template_Default.umap and Template_Default_BuiltData.uasset will be changed each time after cook.

UE - Foundation - Core - Cooker - May 10, 2018

Each time after cook the Template_Default.umap or Template_Default_BuiltData.uasset are changed. But if I move Template_Default.umap to the project content folder, they will be the same as the las ...