Draw HUD shows in the wrong location on Android

UE - Platform - XR - Aug 3, 2016

Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...

User-Defined Variables Reset to Null When Not Marked as Editable

UE - Gameplay - Blueprint - Jun 28, 2016

When running the construction script of an actor blueprint, user-defined variables are reset to NULL each time the script is run. This seems inconsistent, as if the variables are set to Expose on S ...

ARM64 projects crash on device with Signal 11 with GooglePlay plugin enabled

UE - Platform - Mobile - Sep 20, 2016

When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to [Link Removed]. ...

Crtl Z Does not Undo Settings Edits in Landscape mode

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2016

This was discovered through reworking a test case. I noticed the bug when I was hitting crtl Z through all of my edits and noticed that the brush size value did not change even though the notificati ...

Open Level Crash in Gear VR

UE - Platform - XR - Oct 5, 2016

Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...

Tracks don't reset to default actor state when "Active" is disabled

UE - Anim - Sequencer - Jun 8, 2016

Tracks don't reset to default actor state when "Active" is disabled Tags: inactive Sequencer ...

Instanced meshes called in player character do not correctly register overlaps

UE - Gameplay - Dec 21, 2015

Instanced meshes called in player character do not correctly register overlaps with other actors. ...

Skeletal Mesh Import Issue

UE - Editor - Content Pipeline - Import and Export - Nov 25, 2014

After importing a skeletal mesh FBX (*IMPORTANT: With "Import Mesh" not selected the first time) the option box to "import mesh" disappears and the user is forced to use the originally selected "ske ...

Reimporting a static mesh will reset multiple properties in the Static Mesh Editor

Tools - Oct 15, 2015

When reimporting a static mesh settings that have been changed in the Static Mesh Editor will be reset to the defaults. ...

Crash when Saving Level after Successfully Building with Lightmass on Large Landscapes

UE - LD & Modeling - Terrain - Landscape - Jan 4, 2017

A crash occurs when attempting to save a level after building static lighting for a large landscape. I was originally investigating a memory leak issue with landscapes, and the user provided the pa ...