Input breaks after spawning character from template

UE - Gameplay - Input - Jun 14, 2017

When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

"Cull Backface" in Cloth Paint is not effective if the back faces are close to the front faces

UE - Simulation - Physics - Character - Jul 6, 2017

When Cloth Painting, "Cull Backfaces" is ineffective when the backface is very close to the face that you are painting on Occurs on? 4.16 - 3466753 - YES 4.17 - 3523593 - YES ...

The iOS app icons settings are not being used on Mac

UE - Platform - Mobile - Dec 14, 2017

This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...

Transform key don't visible when Import From Animation Root

UE - Anim - Sequencer - Mar 7, 2018

Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...

SceneCapture2D output broken when used in VR

UE - Platform - XR - Feb 25, 2019

Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...

Scene Capture set to depth only renders the full scene instead of only processing depth.

UE - Virtual Production - Rendering - Oct 26, 2021

A licensee has also recommended a fix for this issue, please see the UDN link for details. Example renderdoc capture of the issue can be found here - [Link Removed] ...

CableComponent particles spawn at origin when gameplay starts depending on component registration order

UE - Framework - Components - Jan 9, 2025

A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...

M_Cave_Ground_Mud has an error which keeps floor in Particle Effects Sample from Rendering

Docs - Samples - Sep 29, 2015

Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...

Plugin Type breaks XCode syntax hightlighting

UE - Platform - Apple - May 16, 2017

Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...