Huge performance hit when recording a demo (demorec)

UE - Networking - Jun 3, 2019

The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...

Editor Content remains visible in 4.25 preview when set to hidden

Tools - Apr 22, 2020

Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden.  ...

Selecting All Actors and then moving them results in the children being offset from parents

Tools - Feb 9, 2021

When using Select All, the children are selected as well. When you move the actors, the children begin to move at different rates than the rest of the actors, resulting in them being offset when you ...

[Dynamics Processor][Audio Bus Sidechain] - Audio Bus Sidechain doesn't function the second time a sound is triggered

UE - Audio - Audio Bus - Sep 2, 2021

Retriggering a sound using an Audio Bus as a sidechain on a Dynamics processor seems to not uses the sidechain. The sidechain will start working again if it's reset on the Dynamics Processor effect ...

Notify selection in Persona breaks with custom windows display scaling

UE - Anim - Runtime - Apr 21, 2022

The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...

Movie Render Queue Renders Black Frames when MultiSample Effects Are Disabled

UE - Anim - Sequencer - MRQ - Apr 25, 2022

Occurs 5/5 times. When 'Disable Multisampling Effect' is enabled, the Render Warm Up is set to 0, and the Custom Playback Range is set to a small value, frames render out fully black. Regression d ...

LogUMG: Error: The requested size for SRetainerWidget is 0. W:739 H:0 when opening or updating a curve using the StackedCurve view

UE - Anim - Sequencer - Feb 6, 2023

The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...

Ensure occurs while duplicating world partitioned level by WorldPartitionRenameDuplicateBuilder commandlet

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

The level seems to have been successfully copied. ...

Lumen doesn't use correct sky light settings when GI scalability changes from Low to High

UE - Graphics Features - Lumen - Sep 24, 2024

When the Global Illumination scalability settings are changed in the editor from High to Medium, they primarily act on the r.Lumen.DiffuseIndirect.Allow and r.SkyLight.RealTimeReflectionCapture.  No ...