While attempting to modify the World Align Blend function in order to map decals to a surface based on a world vector input, I discovered the function fails to compile while passing the SceneTexture ...
The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...
Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...
Changing the Max LODLevel on a landscape causes a crash in content examples. ...
When simulating in Editor, the Skeletal Mesh bone locations are not being passed into simulate if the simulation is being toggled the same frame when the Mesh is being set on a Skeletal Mesh compone ...
While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...
When building a code project that was created with the binary Engine installed through the Launcher, UHT always runs even if no code changes have been made. This only occurs with a binary Engine ins ...
Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...
The debug render collision for spline mesh components using a mesh with complex collision is incorrect and is not updated to reflect changes in the mesh's deformation. The collision response itself, ...
Cone Location module does not evaluate Cone Axis when using Wedge shaping ...