HDR is washed out or broken across multiple platforms

UE - Graphics Features - Jun 4, 2021

Default HDR images look incorrect for different reasons on each platform: PC SDR:[Image Removed] PC HDR:[Image Removed] ...

If Material is not overridden, Material will not be exported correctly.

UE - Editor - Content Pipeline - Datasmith - Exporters - Aug 4, 2021

This is because FFbxExporter::ExportStaticMeshToFbx() does not correctly determine the OverrideMaterials.  Therefore, the following code will not pass.else { Material = StaticMesh->GetMaterial(P ...

[Standalone Installer] The binaries for Mac are missing

UE - Editor - Content Pipeline - Datasmith - Installers - Mar 1, 2022

When StaticMeshComponent is added to an empty Actor, no HLOD is generated.

UE - World Creation - Worldbuilding Tools - HLOD - Jul 1, 2022

When a Cube of StaticMeshActor is placed, it is generated without any problem. ...

Dormancy validation log warnings when COND_Never property changes

UE - Networking - Jun 2, 2023

FRepLayout::DiffProperties doesn't check if the property's conditions is COND_Never or if the Parent Cmd's flags have the ERepParentFlags::IsLifetime flag (which FRepLayout::InitFromClass doesn't se ...

Enabling SunPosition engine plugin causes a missing file warning in a packaged build

UE - Editor - Content Pipeline - Apr 18, 2024

Licensee noted that editor-only code from the Sun Position Calculator engine plugin was causing a warning in packaged builds. A similar issue was reported for 4.22 [Link Removed], but this appears t ...

OBJ file imports with wrong scale and orientation.

TM - Interoperability - Jun 14, 2024

I've also attached an FBX of the same mesh for reference. [Link Removed] [Image Removed] ...

FStaticMeshCompiler::FinishCompilation stalls when compiling multiple meshes.

UE - CoreTech - Oct 7, 2024

Calling "FStaticMeshCompiler::FinishCompilation" on multiple assets simultaneously can cause a hang. Also tested on //UE5/Release-5.5, CL: 36784631 ...