Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...
Niether movie playback Startup Movies Play on ES3.1 ...
A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...
Crash when moving landscape that contains a landscape spline to another sub-level. User Description: The Editor crashes on copy and pasting a landscape spline over to another Level. Always rememb ...
When a component class contains an instanced reference to a UObject class that is EditInlineNew, adding the component to an actor makes the UObject properties uneditable in instances of the actor. ...
When using the replace actor feature in the editor, the new actor is not placed in the folder location of the actor that was replaced. As in the example above, the Actor2 that replaced Actor1 is not ...
Hide softkey feature in Galaxy S8 leads to severe lag/freeze when trying to insert character into textbox in UMG. This feature is updated for Global version(Mali) for now(7/24/17) So you might need ...
Mesh data will be deleted from the Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint. All of the mesh data (actual geometry) and LODs will be deleted from the ...
PerInstanceRandom does not provide a random value when the material is being used on an Instanced Static Mesh that is spawned at runtime, the value is always the same. Regression?: Yes This did not ...
Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...